![]() ![]() Fixed music that plays when suitless sequence is skipped.Fixed bug where Varia Suit's item wouldn't spawn after obtaining fully powered suit.Removed duplicate versions of rooms in Crateria.Triggering the alarm in Chozodia never changes the music.Shooting Ruins Test with a non-pistol beam now hurts Samus.Added hash icons to file select screen.Fixed probability of Space Jump replacing Morph Ball (was too low before).Removed option to remove Norfair vine (now it is always removed).Removed option to remove Varia Suit animation (now it is always removed).Added option to provide custom item assignments.Added warning when trying to overwrite the original ROM file.Fixed extra long config strings in the intro text.Fixed bug where selecting "Unchanged" for game completion would crash the program.Fixed bug where enemies were always randomized.Config strings from version 1.3.0 and later are now compatible.Floating-eye sensors are now always vulnerable."Remove cutscenes" option removes a couple more cutscenes.Under Game Completion, renamed "Unchanged" to "No logic".Added option to randomize Samus palettes. ![]() Added option to specify number of abilities to remove.Add'ed option to randomize abilities and tanks separately.There's also an option to randomize enemies, but it's somewhat limited for now. The Obtain unknown items option is taken into account by the Game Completion setting. There are a variety of options you can select that affect gameplay, most of which are enhancements. You can specify the hue rotation range, between 0-180 degrees.įor each palette, the hue is randomly rotated clockwise or counter-clockwise by a random amount within the range. This works by changing the hue of each palette (much like rotating a color wheel). You can randomize the colors of tilesets, enemies, Samus, and beams. By default, every item is included in the pool for randomization.įor each location, you can leave it as random, remove the item, or set it to a specific item. You can specify what to do with the item at each location. This will ensure that these tricks are never required to beat the game (if you selected "Beatable") or collect all the items (if you selected "100%"). If you aren't skilled at bomb jumping or wall jumping, you can leave these options unselected. If left unselected, Chozo statues won't show any hints.For example, the very first Chozo statue in the game will show where Long Beam is.The Chozo statue hints setting makes Chozo statues show the new location of each item. Normally the game will softlock if you obtain Power Bombs before Bombs, but the game has been modified to prevent this.No Power Bombs can be obtained to enter Chozodia early, forcing you to fight Mother Brain and do the suitless sequence.The No PBs before Chozodia setting places restrictions on where Power Bombs are located: Neither of these items is required elsewhere. The other makes black space pirates vulnerable to beams other than Plasma.One makes Metroids vulnerable to missiles when not frozen.There are two settings that remove item requirements: Beatable - Enough items can be obtained to beat the game.However, you will immediately get stuck if Morph Ball is not the first item. The Game Completion setting places restrictions on where items are located: Removed items are marked as collected on the minimap. You can randomize the location of abilities (such as Wave Beam, Hi-Jump, etc.), tanks (Energy, Missile, Super Missile, Power Bomb), or both. Here, you can enable some time-saving options, including automatically loading the previous ROM and randomization settings, and always saving a log file and map images. Unless you're using the same seed and settings as someone else, there's no reason to provide a seed.Ĭlick on the gear icon to bring up application settings. If left blank, a random seed will be chosen. You can specify the seed to use for randomization, which must be a number between 483647. You can also load settings from a string, which can be found after randomization or in a log file. You can reuse settings by saving them to a file and loading them later. ![]() All of the settings have tooltips if you hover over them, which explain their functions. Once the ROM is open, you can select a variety of randomization settings. ROMs that have been previously randomized cannot be used. To start, open an unmodified ROM of Metroid Zero Mission. It is only compatible with the North American (U) version of the game. Currently randomizes item locations and palettes. ![]()
0 Comments
Leave a Reply. |